Mercenary Stats

ATK

  • ATK decides how much damage will be dealt to the enemy. Except for special cases, Additional Damage and Damage Over Time effects will be based off of ATK.

Support

  • Support is a unique stat available only to Supporters which decides the strength of their supporting abilities. For example, a buff that increases ATK by 20% at 100% Support will increase ATK by 30% at 150%.

HP

  • HP decides the maximum health of a Mercenary. When a Mercenary dies, a grave will be placed on the tile. If they have a resurrection skill, they will revive instead of creating the grave.

Crit Rate

  • Crit Rate decides whether an attack will be Crit or not. When an attack Crits, it will do more damage. Effects that are based off of Crit Rate can scale up to 100% Crit Rate.

Crit DMG

  • Crit DMG affects the amounts of DMG that a unit can inflict through Critical attacks. 200% Crit DMG triples the DMG.

DEF

  • DEF determines the ratio of decrease in incoming DMG. When DMG of 100 is received at 30% DEF, the incoming DMG decreases to 70. Up to 100% DEF is applied to those effects that are affected by DEF.

AGI

  • AGI is the percentage for the application of Grazed on enemy attacks. Grazed attacks inflict 35% less damage Grazed debuff effects will apply at half of their duration. Up to 100% AGI is applied to those effects that are affected by AGI.

Endurance

  • Endurance is a stat that reduces the Incoming DMG of a Critical attack. The Stat is calculated additively, and Blessing does not affect this stat.

Penetration

  • Penetration converts some of Normal Attack DMG to Direct DMG.

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